TikTok SuperFan is an interactive application developed using Unity for Windows and Android platforms. The Windows system runs on a dual-screen setup, while the Android app allows users to submit their usernames. Using OSC communication, the Android device sends data in real time to the Windows application, which displays the content across both screens to create an engaging live event experience.
Thursday, February 5, 2026
TikTok LiveFest - Glambot Controller
Developed an Android-based controller application using Unity, designed to manage and operate the Glambot system during TikTok LiveFest. The app integrates Serial and Bluetooth communication to control external hardware, providing a responsive and reliable solution for real-time event operations.
Thursday, January 1, 2026
VR Basketball Training
VR Basketball Training is a virtual reality application developed using Unity and OpenXR, designed to simulate basketball practice within an immersive training environment. The experience runs on HMD devices, allowing users to engage in realistic shooting and movement-based interactions while exploring XR-based sports training concepts.
Thursday, May 1, 2025
Interactive Anamorphic Content
An R&D interactive anamorphic experience developed using Unity for Windows, featuring real-time head tracking powered by the Microsoft Xbox One Kinect. The project explores perspective-based visuals that dynamically adjust based on viewer position, creating an immersive and responsive visual installation.
https://youtu.be/If4bckWPP3U
Friday, April 4, 2025
Oman Water Week 2025 - Nama Quizzes
📍 Oman Convention & Exhibition Centre — Muscat, Oman
This interactive quiz game was developed for a dynamic wall (Popup Wall), where Artnet controls the cell movements. The PoE LiDAR F1 sensor detects touch interactions with the wall, while OSC handles the TUIO data communication. The application was built using Unity. I traveled to Muscat, Oman, for the installation of the project at the event.
Tuesday, April 1, 2025
Sketch To Life
Sketch to Life is an interactive kids’ application that transforms colored drawings into animated 3D characters. Children color and scan their artwork using a ScanSnap SV600 overhead scanner, after which the system detects the character using OpenCV and displays a lively 3D animation in Unity. Developed as an R&D project, the app explores creative interaction between physical drawings and real-time digital experiences.
Tuesday, March 4, 2025
Sephoria
An interactive floor-tile game built with Unity that uses serial communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.