Generative Vase App is an interactive application where users draw one side of a shape on a 2D canvas, and the system procedurally generates a corresponding 3D vase in a Holobox display. The form is created through rule-based coding techniques, not AI, demonstrating real-time generative design.
Thursday, March 26, 2026
Wednesday, March 25, 2026
AI Mirror
AI Mirror is an interactive system that leverages AI and computer vision to generate real-time visuals based on live camera input. Built using Unity and TouchDesigner, the application integrates StreamDiffusion workflows and NDI for seamless data flow, transforming user presence into dynamic AI-generated artwork. This project focuses on rapid prototyping and experimental interaction design within immersive environments.
Tuesday, March 10, 2026
Water Art
Water Art is an interactive application that allows users to create drawings and incorporate live camera input. The system supports both real-time interaction and a submission mode. The preview can be on the water flow.
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Tuesday, December 30, 2025
AI Paint X-mas version
AI Paint X-mas version is an interactive application that leverages AI to generate artistic visuals in real-time. By capturing user input, the system transforms it into unique, AI-generated artwork, creating a seamless blend of creativity and technology.
Tuesday, November 18, 2025
LiDAR set up for interactive floor
LiDAR Setup for Interactive Floor focused on configuring and calibrating a LiDAR system to detect foot movement for an interactive floor display. The system was used to track user positions and enable responsive visual output based on real-time interaction.
Friday, May 30, 2025
TouchDesigner Webcam R&D
TouchDesigner Webcam R&D with MediaPipe is a research-focused project exploring real-time webcam input processing and computer vision techniques using MediaPipe within TouchDesigner. The work includes testing detection, tracking, and integration for interactive visual applications.
Saturday, February 1, 2025
Ulker AI Cook Demo
Ulker AI Cook Demo is an interactive application that uses AI to generate food-related visuals based on user selections. By analyzing user input, the system creates unique AI-generated artwork in real-time, delivering an engaging and creative experience that blends technology with culinary concepts.
Thursday, January 30, 2025
Tangible Table R&D
Tangible Table R&D is a research-driven project focused on exploring tag-based interactions in an interactive tabletop system. The study includes testing tag behavior, interaction accuracy, and multiple real-world scenarios to identify potential applications and improve system performance.
Wednesday, January 1, 2025
AI Paint
AI Paint is an interactive application that leverages AI to generate artistic visuals in real-time. By capturing user input, the system transforms it into unique, AI-generated artwork, creating a seamless blend of creativity and technology.
Saturday, December 21, 2024
AI Filter Holobox
AI Filter Holobox is an interactive system that leverages AI and computer vision to generate real-time visuals based on live camera input. Built using TouchDesigner, the application integrates StreamDiffusion workflows and Spout for seamless data flow, transforming user presence into dynamic AI-generated artwork. This project focuses on rapid prototyping and experimental interaction design within immersive environments.
Sunday, December 1, 2024
Showroom Virtual Tour Demo WebGL
This Showroom Virtual Tour is a WebGL-based interactive experience where users can explore a virtual showroom environment. As users move closer to items, contextual information is dynamically displayed, creating an immersive and intuitive browsing experience.
Friday, November 1, 2024
Scan and Play
A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.
An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.
Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.