Showing posts with label 🧪 R&D Projects. Show all posts
Showing posts with label 🧪 R&D Projects. Show all posts

Thursday, May 1, 2025

Interactive Anamorphic Content

An R&D interactive anamorphic experience developed using Unity for Windows, featuring real-time head tracking powered by the Microsoft Xbox One Kinect. The project explores perspective-based visuals that dynamically adjust based on viewer position, creating an immersive and responsive visual installation.




https://youtu.be/If4bckWPP3U

Tuesday, April 1, 2025

Sketch To Life

Sketch to Life is an interactive kids’ application that transforms colored drawings into animated 3D characters. Children color and scan their artwork using a ScanSnap SV600 overhead scanner, after which the system detects the character using OpenCV and displays a lively 3D animation in Unity. Developed as an R&D project, the app explores creative interaction between physical drawings and real-time digital experiences.






Saturday, March 1, 2025

Pong Game

PONG is an R&D motion-control game developed for a Flipdot wall installation, built using Unity for Windows. The Microsoft Xbox One Kinect tracks two players’ hand movements, while TouchDesigner processes the tracking data and sends it to Unity via OSC for real-time gameplay interaction. The project explores interactive installation design by combining motion tracking, generative visuals, and physical display systems.






Superpower Unleashed

Superpower Unleashed is an R&D interactive game developed using Unity for Windows, integrating the NeuroSky MindWave Mobile 2 EEG headset via Bluetooth. The gameplay is driven by brainwave signals, detecting meditation, attention (focus), and eye blinking to control in-game interactions. The project explores experimental brain–computer interaction, transforming real-time EEG data into engaging and immersive gameplay mechanics.




Friday, November 1, 2024

Scan and Play

A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.

An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.

Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.





Tuesday, October 1, 2024

Fly The Wings

Fly The Wings is an R&D interactive game developed for a dynamic popup wall installation, where ArtNet controls cell movements. A PoE LiDAR F1 sensor detects touch interactions, while TUIO and OSC manage real-time data communication. Built using Unity, the project explores experimental interaction design for immersive installation-based experiences.