Showing posts with label 🧪 R&D Projects. Show all posts
Showing posts with label 🧪 R&D Projects. Show all posts

Thursday, March 26, 2026

Generative Vase

Generative Vase App is an interactive application where users draw one side of a shape on a 2D canvas, and the system procedurally generates a corresponding 3D vase in a Holobox display. The form is created through rule-based coding techniques, not AI, demonstrating real-time generative design.




Wednesday, March 25, 2026

AI Mirror

AI Mirror is an interactive system that leverages AI and computer vision to generate real-time visuals based on live camera input. Built using Unity and TouchDesigner, the application integrates StreamDiffusion workflows and NDI for seamless data flow, transforming user presence into dynamic AI-generated artwork. This project focuses on rapid prototyping and experimental interaction design within immersive environments.




Tuesday, March 10, 2026

Water Art

Water Art is an interactive application that allows users to create drawings and incorporate live camera input. The system supports both real-time interaction and a submission mode. The preview can be on the water flow.






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Tuesday, December 30, 2025

AI Paint X-mas version

AI Paint X-mas version is an interactive application that leverages AI to generate artistic visuals in real-time. By capturing user input, the system transforms it into unique, AI-generated artwork, creating a seamless blend of creativity and technology.




Tuesday, November 18, 2025

LiDAR set up for interactive floor

LiDAR Setup for Interactive Floor focused on configuring and calibrating a LiDAR system to detect foot movement for an interactive floor display. The system was used to track user positions and enable responsive visual output based on real-time interaction.







Monday, September 1, 2025

Interactive Anamorphic Content

An R&D interactive anamorphic experience developed using Unity for Windows, featuring real-time head tracking powered by the Microsoft Xbox One Kinect. The project explores perspective-based visuals that dynamically adjust based on viewer position, creating an immersive and responsive visual installation.




https://youtu.be/If4bckWPP3U

Friday, August 1, 2025

Superpower Unleashed

Superpower Unleashed is an R&D interactive game developed using Unity for Windows, integrating the NeuroSky MindWave Mobile 2 EEG headset via Bluetooth. The gameplay is driven by brainwave signals, detecting meditation, attention (focus), and eye blinking to control in-game interactions. The project explores experimental brain–computer interaction, transforming real-time EEG data into engaging and immersive gameplay mechanics.




Friday, May 30, 2025

TouchDesigner Webcam R&D

TouchDesigner Webcam R&D with MediaPipe is a research-focused project exploring real-time webcam input processing and computer vision techniques using MediaPipe within TouchDesigner. The work includes testing detection, tracking, and integration for interactive visual applications.




Tuesday, April 1, 2025

Sketch To Life

Sketch to Life is an interactive kids’ application that transforms colored drawings into animated 3D characters. Children color and scan their artwork using a ScanSnap SV600 overhead scanner, after which the system detects the character using OpenCV and displays a lively 3D animation in Unity. Developed as an R&D project, the app explores creative interaction between physical drawings and real-time digital experiences.






Saturday, March 1, 2025

Pong Game

PONG is an R&D motion-control game developed for a Flipdot wall installation, built using Unity for Windows. The Microsoft Xbox One Kinect tracks two players’ hand movements, while TouchDesigner processes the tracking data and sends it to Unity via OSC for real-time gameplay interaction. The project explores interactive installation design by combining motion tracking, generative visuals, and physical display systems.






Saturday, February 1, 2025

Ulker AI Cook Demo

Ulker AI Cook Demo is an interactive application that uses AI to generate food-related visuals based on user selections. By analyzing user input, the system creates unique AI-generated artwork in real-time, delivering an engaging and creative experience that blends technology with culinary concepts.




Thursday, January 30, 2025

Tangible Table R&D

Tangible Table R&D is a research-driven project focused on exploring tag-based interactions in an interactive tabletop system. The study includes testing tag behavior, interaction accuracy, and multiple real-world scenarios to identify potential applications and improve system performance.




Wednesday, January 1, 2025

AI Paint

AI Paint is an interactive application that leverages AI to generate artistic visuals in real-time. By capturing user input, the system transforms it into unique, AI-generated artwork, creating a seamless blend of creativity and technology.




Saturday, December 21, 2024

AI Filter Holobox

AI Filter Holobox is an interactive system that leverages AI and computer vision to generate real-time visuals based on live camera input. Built using TouchDesigner, the application integrates StreamDiffusion workflows and Spout for seamless data flow, transforming user presence into dynamic AI-generated artwork. This project focuses on rapid prototyping and experimental interaction design within immersive environments.






Sunday, December 1, 2024

Showroom Virtual Tour Demo WebGL

This Showroom Virtual Tour is a WebGL-based interactive experience where users can explore a virtual showroom environment. As users move closer to items, contextual information is dynamically displayed, creating an immersive and intuitive browsing experience.




Friday, November 1, 2024

Scan and Play

A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.

An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.

Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.





Tuesday, October 1, 2024

Fly The Wings

Fly The Wings is an R&D interactive game developed for a dynamic popup wall installation, where ArtNet controls cell movements. A PoE LiDAR F1 sensor detects touch interactions, while TUIO and OSC manage real-time data communication. Built using Unity, the project explores experimental interaction design for immersive installation-based experiences.