TikTok SuperFan is an interactive application developed using Unity for Windows and Android platforms. The Windows system runs on a dual-screen setup, while the Android app allows users to submit their usernames. Using OSC communication, the Android device sends data in real time to the Windows application, which displays the content across both screens to create an engaging live event experience.
Thursday, February 5, 2026
Friday, April 4, 2025
Oman Water Week 2025 - Nama Quizzes
📍 Oman Convention & Exhibition Centre — Muscat, Oman
This interactive quiz game was developed for a dynamic wall (Popup Wall), where Artnet controls the cell movements. The PoE LiDAR F1 sensor detects touch interactions with the wall, while OSC handles the TUIO data communication. The application was built using Unity. I traveled to Muscat, Oman, for the installation of the project at the event.
Saturday, March 1, 2025
Pong Game
PONG is an R&D motion-control game developed for a Flipdot wall installation, built using Unity for Windows. The Microsoft Xbox One Kinect tracks two players’ hand movements, while TouchDesigner processes the tracking data and sends it to Unity via OSC for real-time gameplay interaction. The project explores interactive installation design by combining motion tracking, generative visuals, and physical display systems.
Friday, November 1, 2024
Scan and Play
A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.
An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.
Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.
Tuesday, October 1, 2024
Fly The Wings
Fly The Wings is an R&D interactive game developed for a dynamic popup wall installation, where ArtNet controls cell movements. A PoE LiDAR F1 sensor detects touch interactions, while TUIO and OSC manage real-time data communication. Built using Unity, the project explores experimental interaction design for immersive installation-based experiences.