Lay’s Slot Game is an interactive Windows-based slot machine application developed using Unity, featuring Serial communication for external hardware integration. The project was designed to deliver a responsive and engaging event-style gaming experience.
Sunday, February 15, 2026
Thursday, January 1, 2026
YSL Floor Tile Game
An interactive floor-tile game built with Unity that uses serial communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.
Friday, August 1, 2025
Superpower Unleashed
Superpower Unleashed is an R&D interactive game developed using Unity for Windows, integrating the NeuroSky MindWave Mobile 2 EEG headset via Bluetooth. The gameplay is driven by brainwave signals, detecting meditation, attention (focus), and eye blinking to control in-game interactions. The project explores experimental brain–computer interaction, transforming real-time EEG data into engaging and immersive gameplay mechanics.
Monday, July 14, 2025
Open House Floor Tile Game
An interactive floor-tile game built with Unity that uses UDP communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.
Tuesday, July 1, 2025
Speed Pedal
Speed Pedal is a multiplayer indoor cycling game designed for interactive experiences. Two players compete in real-time, using an Android tablet as a controller to interact with the main game running on a Windows system. This setup creates a fun and engaging physical-digital gameplay experience.
Friday, April 4, 2025
Oman Water Week 2025 - Nama Quizzes
๐ Oman Convention & Exhibition Centre — Muscat, Oman
This interactive quiz game was developed for a dynamic wall (Popup Wall), where Artnet controls the cell movements. The PoE LiDAR F1 sensor detects touch interactions with the wall, while OSC handles the TUIO data communication. The application was built using Unity. I traveled to Muscat, Oman, for the installation of the project at the event.
Tuesday, March 4, 2025
Sephoria
An interactive floor-tile game built with Unity that uses serial communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.
Saturday, March 1, 2025
Pong Game
PONG is an R&D motion-control game developed for a Flipdot wall installation, built using Unity for Windows. The Microsoft Xbox One Kinect tracks two players’ hand movements, while TouchDesigner processes the tracking data and sends it to Unity via OSC for real-time gameplay interaction. The project explores interactive installation design by combining motion tracking, generative visuals, and physical display systems.
Thursday, February 27, 2025
Maaden
Maaden is a multiplayer indoor cycling game designed for interactive experiences. Two players compete in real-time, using an Android tablet as a controller to interact with the main game running on a Windows system. This setup creates a fun and engaging physical-digital gameplay experience.
Friday, November 1, 2024
Scan and Play
A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.
An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.
Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.
Tuesday, October 1, 2024
VR Basketball Training
VR Basketball Training is a virtual reality application developed using Unity and OpenXR, designed to simulate basketball practice within an immersive training environment. The experience runs on HMD devices, allowing users to engage in realistic shooting and movement-based interactions while exploring XR-based sports training concepts.
Fly The Wings
Fly The Wings is an R&D interactive game developed for a dynamic popup wall installation, where ArtNet controls cell movements. A PoE LiDAR F1 sensor detects touch interactions, while TUIO and OSC manage real-time data communication. Built using Unity, the project explores experimental interaction design for immersive installation-based experiences.
Monday, January 1, 2024
Gov-Nor
Gov-Nor is an action-comedy top-down shooter developed as a 3D PC game . The game uses PlayMaker FSM for gameplay logic and enemy AI behavior s. During development, the project was upgraded to Unity URP to improve visual quality and performance. GitHub was used for version control and team collaboration throughout the development process.
๐ Project Links
- itch.io: ttps://navatagames.itch.io/gov-nor
Trailer
Gameplay
Friday, December 8, 2023
Play Expo 2023 - Gov-Nor (Panel Discussion)
๐ Sri Lanka Exhibition & Convention Centre — Colombo, Sri Lanka
Participated in Play Expo 2023 as part of the Gov-Nor panel discussion, where we showcased our gameplay experience and shared insights about the project’s development process. The session included live demonstrations, discussions on game design, and conversations around interactive technologies and creative workflows.
๐ Project Links
- itch.io: ttps://navatagames.itch.io/gov-nor
Saturday, January 1, 2022
Mindful Elopies
Mindful Elopies is an NFT-based 3D game project initiated in 2022. I developed early prototypes using Unity 2021 and Unreal Engine 4, exploring gameplay and technical workflows across both engines. My current focus includes Web3 integration and building the NFT generation pipeline to support blockchain-based features.
๐ Project Links
- Flicker: https://x.com/mindfulelopies
Friday, January 1, 2021
Hungry Animals
Hungry Animals 3D game is developed using Unity 2021. LeanTween library is used for the smooth UI animation an also PostProcessing made a cool game environment. AudioMixer is a better solution for audio management easily.
๐ Project Links
Thursday, February 1, 2018
Primeasia - Whether Bingo
Weather Bingo is a 2D eLearning mini-game featured within the main Primeasia adventure game. Centered on environmental education, it helps young players learn about weather concepts through interactive gameplay. The game was developed using Unity 2018.
๐ Project Links
Wednesday, January 31, 2018
Primeasia - Termite Invasion
Termite Invasion is a 2D eLearning mini-game featured within the main Primeasia adventure game. Focused on environmental education, the game teaches young players about nature and ecological awareness through interactive gameplay. It was developed using Unity 2018.
๐ Project Links
Sunday, December 31, 2017
Primeasia - Adventure Game
Primeasia is a 3D adventure-based eLearning PC game designed especially for primary school students. Developed using Unity 2018, the game combines exploration, storytelling, and interactive learning to create an engaging educational experience. The immersive 3D world was built using the Fantasy Adventure Environment plugin, providing a colorful and imaginative setting that encourages curiosity and discovery.
As the main hub experience, Primeasia includes multiple mini-games that focus on learning through play, helping young players improve problem-solving skills, creativity, and engagement while progressing through the adventure.
๐ Project Links
Wednesday, February 1, 2017
Who is the PM?
Who is the PM? 2D game is like a TikTak memory game with a Political view for fun. It was developed using Unity 2017 and Unity Ads was also integrated for ads.
๐ Project Links
- Google Play: https://bit.ly/3INAOX1





