Showing posts with label Lazulite (UAE). Show all posts
Showing posts with label Lazulite (UAE). Show all posts

Sunday, February 15, 2026

Lay's Slot Game

Lay’s Slot Game is an interactive Windows-based slot machine application developed using Unity, featuring Serial communication for external hardware integration. The project was designed to deliver a responsive and engaging event-style gaming experience.






Sunday, February 8, 2026

UAEU Golden Jubilee - Sliding Screen

๐Ÿ“ United Arab Emirates University — Al Ain, UAE

An interactive sliding screen installation developed for the UAEU Golden Jubilee event at United Arab Emirates University. Built using Unity for Android, the system integrates Serial and Bluetooth communication to control hardware movement and synchronize interactive content. I also visited the venue for onsite setup, testing, and installation to ensure smooth operation during the live event.






Thursday, February 5, 2026

TikTok SuperFan

TikTok SuperFan is an interactive application developed using Unity for Windows and Android platforms. The Windows system runs on a dual-screen setup, while the Android app allows users to submit their usernames. Using OSC communication, the Android device sends data in real time to the Windows application, which displays the content across both screens to create an engaging live event experience.






TikTok LiveFest - Glambot Controller

Developed an Android-based controller application using Unity, designed to manage and operate the Glambot system during TikTok LiveFest. The app integrates Serial and Bluetooth communication to control external hardware, providing a responsive and reliable solution for real-time event operations.






Thursday, January 1, 2026

VR Basketball Training

VR Basketball Training is a virtual reality application developed using Unity and OpenXR, designed to simulate basketball practice within an immersive training environment. The experience runs on HMD devices, allowing users to engage in realistic shooting and movement-based interactions while exploring XR-based sports training concepts.




Thursday, May 1, 2025

Interactive Anamorphic Content

An R&D interactive anamorphic experience developed using Unity for Windows, featuring real-time head tracking powered by the Microsoft Xbox One Kinect. The project explores perspective-based visuals that dynamically adjust based on viewer position, creating an immersive and responsive visual installation.




https://youtu.be/If4bckWPP3U

Friday, April 4, 2025

Oman Water Week 2025 - Nama Quizzes

๐Ÿ“ Oman Convention & Exhibition Centre — Muscat, Oman

This interactive quiz game was developed for a dynamic wall (Popup Wall), where Artnet controls the cell movements. The PoE LiDAR F1 sensor detects touch interactions with the wall, while OSC handles the TUIO data communication. The application was built using Unity. I traveled to Muscat, Oman, for the installation of the project at the event.






Tuesday, April 1, 2025

Sketch To Life

Sketch to Life is an interactive kids’ application that transforms colored drawings into animated 3D characters. Children color and scan their artwork using a ScanSnap SV600 overhead scanner, after which the system detects the character using OpenCV and displays a lively 3D animation in Unity. Developed as an R&D project, the app explores creative interaction between physical drawings and real-time digital experiences.






Tuesday, March 4, 2025

Sephoria

An interactive floor-tile game built with Unity that uses serial communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.




Saturday, March 1, 2025

Pong Game

PONG is an R&D motion-control game developed for a Flipdot wall installation, built using Unity for Windows. The Microsoft Xbox One Kinect tracks two players’ hand movements, while TouchDesigner processes the tracking data and sends it to Unity via OSC for real-time gameplay interaction. The project explores interactive installation design by combining motion tracking, generative visuals, and physical display systems.






Superpower Unleashed

Superpower Unleashed is an R&D interactive game developed using Unity for Windows, integrating the NeuroSky MindWave Mobile 2 EEG headset via Bluetooth. The gameplay is driven by brainwave signals, detecting meditation, attention (focus), and eye blinking to control in-game interactions. The project explores experimental brain–computer interaction, transforming real-time EEG data into engaging and immersive gameplay mechanics.




Friday, November 1, 2024

Scan and Play

A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.

An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.

Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.





Tuesday, October 1, 2024

Fly The Wings

Fly The Wings is an R&D interactive game developed for a dynamic popup wall installation, where ArtNet controls cell movements. A PoE LiDAR F1 sensor detects touch interactions, while TUIO and OSC manage real-time data communication. Built using Unity, the project explores experimental interaction design for immersive installation-based experiences.