Showing posts with label Lazulite (UAE). Show all posts
Showing posts with label Lazulite (UAE). Show all posts

Thursday, March 26, 2026

Generative Vase

Generative Vase App is an interactive application where users draw one side of a shape on a 2D canvas, and the system procedurally generates a corresponding 3D vase in a Holobox display. The form is created through rule-based coding techniques, not AI, demonstrating real-time generative design.




Wednesday, March 25, 2026

AI Mirror

AI Mirror is an interactive system that leverages AI and computer vision to generate real-time visuals based on live camera input. Built using Unity and TouchDesigner, the application integrates StreamDiffusion workflows and NDI for seamless data flow, transforming user presence into dynamic AI-generated artwork. This project focuses on rapid prototyping and experimental interaction design within immersive environments.




Tuesday, March 10, 2026

Water Art

Water Art is an interactive application that allows users to create drawings and incorporate live camera input. The system supports both real-time interaction and a submission mode. The preview can be on the water flow.






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Sunday, February 15, 2026

Lay's Slot Game

Lay’s Slot Game is an interactive Windows-based slot machine application developed using Unity, featuring Serial communication for external hardware integration. The project was designed to deliver a responsive and engaging event-style gaming experience.






Sunday, February 8, 2026

UAEU Golden Jubilee - Sliding Screen

๐Ÿ“ United Arab Emirates University — Al Ain, UAE

An interactive sliding screen installation developed for the UAEU Golden Jubilee event at United Arab Emirates University. Built using Unity for Android, the system integrates Serial and Bluetooth communication to control hardware movement and synchronize interactive content. I also visited the venue for onsite setup, testing, and installation to ensure smooth operation during the live event.






Thursday, February 5, 2026

TikTok SuperFan

TikTok SuperFan is an interactive application developed using Unity for Windows and Android platforms. The Windows system runs on a dual-screen setup, while the Android app allows users to submit their usernames. Using OSC communication, the Android device sends data in real time to the Windows application, which displays the content across both screens to create an engaging live event experience.






TikTok LiveFest - Glambot Controller

Developed an Android-based controller application using Unity, designed to manage and operate the Glambot system during TikTok LiveFest. The app integrates Serial and Bluetooth communication to control external hardware, providing a responsive and reliable solution for real-time event operations.








Thursday, January 1, 2026

YSL Floor Tile Game

An interactive floor-tile game built with Unity that uses serial communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.






Tuesday, December 30, 2025

AI Paint X-mas version

AI Paint X-mas version is an interactive application that leverages AI to generate artistic visuals in real-time. By capturing user input, the system transforms it into unique, AI-generated artwork, creating a seamless blend of creativity and technology.




Tuesday, November 18, 2025

LiDAR set up for interactive floor

LiDAR Setup for Interactive Floor focused on configuring and calibrating a LiDAR system to detect foot movement for an interactive floor display. The system was used to track user positions and enable responsive visual output based on real-time interaction.







Monday, September 1, 2025

Interactive Anamorphic Content

An R&D interactive anamorphic experience developed using Unity for Windows, featuring real-time head tracking powered by the Microsoft Xbox One Kinect. The project explores perspective-based visuals that dynamically adjust based on viewer position, creating an immersive and responsive visual installation.




https://youtu.be/If4bckWPP3U

Friday, August 1, 2025

Superpower Unleashed

Superpower Unleashed is an R&D interactive game developed using Unity for Windows, integrating the NeuroSky MindWave Mobile 2 EEG headset via Bluetooth. The gameplay is driven by brainwave signals, detecting meditation, attention (focus), and eye blinking to control in-game interactions. The project explores experimental brain–computer interaction, transforming real-time EEG data into engaging and immersive gameplay mechanics.




Monday, July 14, 2025

Open House Floor Tile Game

An interactive floor-tile game built with Unity that uses UDP communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.






Tuesday, July 1, 2025

Speed Pedal

Speed Pedal is a multiplayer indoor cycling game designed for interactive experiences. Two players compete in real-time, using an Android tablet as a controller to interact with the main game running on a Windows system. This setup creates a fun and engaging physical-digital gameplay experience.




Saturday, May 31, 2025

Lancome Photobooth

Lancome Photobooth is an interactive multi-camera photo experience designed for events and brand activations. Using five synchronized webcams, the system captures dynamic images, which can be instantly printed, shared via email, or accessed through QR code download for a seamless user experience.




Friday, May 30, 2025

TouchDesigner Webcam R&D

TouchDesigner Webcam R&D with MediaPipe is a research-focused project exploring real-time webcam input processing and computer vision techniques using MediaPipe within TouchDesigner. The work includes testing detection, tracking, and integration for interactive visual applications.




Friday, April 4, 2025

Oman Water Week 2025 - Nama Quizzes

๐Ÿ“ Oman Convention & Exhibition Centre — Muscat, Oman

This interactive quiz game was developed for a dynamic wall (Popup Wall), where Artnet controls the cell movements. The PoE LiDAR F1 sensor detects touch interactions with the wall, while OSC handles the TUIO data communication. The application was built using Unity. I traveled to Muscat, Oman, for the installation of the project at the event.






Tuesday, April 1, 2025

Sketch To Life

Sketch to Life is an interactive kids’ application that transforms colored drawings into animated 3D characters. Children color and scan their artwork using a ScanSnap SV600 overhead scanner, after which the system detects the character using OpenCV and displays a lively 3D animation in Unity. Developed as an R&D project, the app explores creative interaction between physical drawings and real-time digital experiences.






Sunday, March 30, 2025

Fintech Dubai 2025

Fintech Dubai 2025 is an event-based interactive installation where I set up a VR Egg Chair experience and developed a custom mirror application for a Flip Dot wall display. This project blended immersive VR with real-time physical visualization, delivering a unique and engaging audience experience.




Tuesday, March 4, 2025

Sephoria

An interactive floor-tile game built with Unity that uses serial communication to enable real-time data exchange between the application and custom physical tile hardware. The system synchronizes player interactions from the physical tiles directly into the game, creating a responsive and immersive interactive experience.