Showing posts with label Kinect. Show all posts
Showing posts with label Kinect. Show all posts

Thursday, May 1, 2025

Interactive Anamorphic Content

An R&D interactive anamorphic experience developed using Unity for Windows, featuring real-time head tracking powered by the Microsoft Xbox One Kinect. The project explores perspective-based visuals that dynamically adjust based on viewer position, creating an immersive and responsive visual installation.




https://youtu.be/If4bckWPP3U

Saturday, March 1, 2025

Pong Game

PONG is an R&D motion-control game developed for a Flipdot wall installation, built using Unity for Windows. The Microsoft Xbox One Kinect tracks two players’ hand movements, while TouchDesigner processes the tracking data and sends it to Unity via OSC for real-time gameplay interaction. The project explores interactive installation design by combining motion tracking, generative visuals, and physical display systems.






Friday, November 1, 2024

Scan and Play

A motion-controlled game developed using Kinect body tracking integrated through TouchDesigner, where player movements were captured in real time and mapped to control a car inside a Unity-based game environment.

An Android companion controller app was designed and developed to manage in-game interactions. Communication between the Unity application and the mobile controller was implemented using the OSC protocol, enabling low-latency real-time control.

Developed the Android controller app for the Endless Mode gameplay. Created a prototype controller system for the Laps Mode.